
The AI normally sniffs out this opportunity to claim a city very quickly and gets straight to work on it, so you'll need to act fast. To convert a Free City to your Civ you can do two things - increase Loyalty pressure on it from your Civ, until it swings into your control, or conquer it with military force. It'll spawn a couple of basic military units and boot any of yours out of its boarders if it does revolt, and then any Civ can conquer or convert it to their own without suffering any warmonger penalties. When a city's Loyalty score drops to its minimum, that city will revolt, turning it into a "Free City", which is basically a mini Civ of its own that's waiting to be conquered or converted to the loyalty of another. Loyalty looks, and works, a lot like Religious pressure does. Loyalty works a lot like a combination of Religion and Amenities, with cities receiving "pressure" from others citizens nearby that are loyal to one Civ or another.Įach city you found or conquer will have a Loyalty score, visible under the city's name in-game when you're using the Loyalty lens or on the Loyalty section of the city details tab where you usually find things like Amenity and Housing details, too. With that in mind, we'll explain them both in this section, starting with Loyalty. Governors and Loyalty are technically separate systems, but they're closely linked, with certain Governors like the Diplomat having Loyalty-specific traits, and the use of Governors in general being an important part of maintaining city Loyalty. Watch on YouTube Civilization 6 Loyalty and Governors explained
